Dishonored is quick to establish your role as a soldier/ personal guard to the queen named Corvo. You are in a sort of steampunk world that runs off of whale oil rather than steam (so whalepunk?) You are coming back from a secret mission that the amazingly rendered NPCs tell you went well. You are brought before the queen and go through litany of dialogue which essentially breaks down to establish that Corvo likes the queen, Corvo likes her daughter the princess, the queen and the princess both like Corvo a lot. This conversation is eventually broken up by an attack of ninja-esque assassins who kill the queen and kidnap the princess and knocking you semi unconscious, awake enough to hear that you are now being setup for the queens murder and the kidnapping.
You wake up in a prison and have to break out. From here the game takes a huge dip and never really recovers. The prison and proceeding sewers are an extended tutorial, which teaches you how to kill and the basics of your weapons. All of which you are penalized for using through the rest of the game. When you eventually get out of the sewers a boatsman is waiting for you to paddle you to the resistance, a group of NPC quest givers that somehow know of the betrayal perpetrated against you and they want to help.
Everyone knows who Corvo is so they give you a creepy ass mask that is meant to hide your identity. This is all well and good but almost no one else in the game wears masks, so why do you not stand out from the crowd in the mask? The mask is a mechanic that sets you up with features that are standard for an FPS game (scopes for zooming in for long shots) and you get super powers (more like ok powers that seemed borrowed from Jedi knight barring the lame rat command power) that help you along as well, this is where I feel the game falls apart. To earn abilities you have to spend runes that you find thought the game. A good deal of these are in areas where if you are going for the best "low chaos" ending that it's better to skip them.
Everyone knows who Corvo is so they give you a creepy ass mask that is meant to hide your identity. This is all well and good but almost no one else in the game wears masks, so why do you not stand out from the crowd in the mask? The mask is a mechanic that sets you up with features that are standard for an FPS game (scopes for zooming in for long shots) and you get super powers (more like ok powers that seemed borrowed from Jedi knight barring the lame rat command power) that help you along as well, this is where I feel the game falls apart. To earn abilities you have to spend runes that you find thought the game. A good deal of these are in areas where if you are going for the best "low chaos" ending that it's better to skip them.
As a bit of an achievement hunter I found it really hard to get achievements as they all revolve around limits. Things like no kills after the tutorial level, or beating the game with only the ability upgrades that you get thru playing the story. The worst offender is to not be discovered. The reason I think it's bad is this is a FPS with no way to change the camera, so there is no way to exit a hallway or door and be 100% sure no one can see you. This game has a high frustration factor and there is no way to play in a way where you're not seen and have fun. Please don't get me wrong I love stealth games having a long love affair with Tenchu and Splinter Cell, but in those games I felt like the game was designed around stealth rather than having the stealth option thrust upon you in a world that was open and rife with people that really needed to be killed. I have seen other games that reward players for a kill free play through but I don't see how being limited is fun. For me the point of gaming is entertainment and escapism, this gets interrupted too often by achievements used as stretch goals rather than enhancing the fun.
Ultimately I played the game I wanted to play and just killed as I went, slowed time and commanded rats. I had fun, still had to reset here and there, had to listen to and read odd stories about whale oil, but playing this way reduced the game down to between 10-20 even with collecting items. In fact I noticed once I stopped caring about being seen the missions are all quite short.
Honestly I don't feel this game is worth the still $60 price tag on it, maybe wait on it for a lower price or try to rent, it may be something you can beat in one sitting but definitely too short for the cash. In my honest opinion Assassin's Creed 3 is a way better use of your funds.
---
Disclosure: This is a non-sponsored review. All product was purchased by me and the purpose of this review is based solely on my own interests. No product or monetary compensation was given to me by said company.

No comments:
Post a Comment